i'm trying to achieve a 'neutral' ambient occlusion kind of lighting of a closed space without windows and GI, for quick animation purposes
The scene is just a camera in a box with flipped normals and cast shadows ticked off.
i've tried various lighting conditions, omnis, vray spheres, planes and
domes, i've even tried a combination of blends and lightmaterials
but i just can't seem to pull this off - either the floor/roof become darker than the walls or the other way around.

i am out of ideas, does anyone have any tips for me?
The scene is just a camera in a box with flipped normals and cast shadows ticked off.
i've tried various lighting conditions, omnis, vray spheres, planes and
domes, i've even tried a combination of blends and lightmaterials
but i just can't seem to pull this off - either the floor/roof become darker than the walls or the other way around.

i am out of ideas, does anyone have any tips for me?
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