Getting back on topic.... looking at that animation I posted there are two things to note:
The GI seems to start off a bit rough (watch the GI-shadow under the tiles on the wall) for the first few frames.
There is some kind of corruption/over-brightness on the top leaf of the tree on the left. Any ideas what's causing this? It appears to be reducing as more of the GI is calculated.
The GI seems to start off a bit rough (watch the GI-shadow under the tiles on the wall) for the first few frames.
There is some kind of corruption/over-brightness on the top leaf of the tree on the left. Any ideas what's causing this? It appears to be reducing as more of the GI is calculated.
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