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Recommended approach to 5mil + poly walkthrough.

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  • #31
    Getting back on topic.... looking at that animation I posted there are two things to note:

    The GI seems to start off a bit rough (watch the GI-shadow under the tiles on the wall) for the first few frames.

    There is some kind of corruption/over-brightness on the top leaf of the tree on the left. Any ideas what's causing this? It appears to be reducing as more of the GI is calculated.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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    • #32
      I noticed the overbright leaves. Maybe try Reinhard color mapping? Maybe 0.5 burn.
      "Why can't I build a dirigible with my mind?"

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      • #33
        are you using 2 sided material for the leaves? I think for this scene you might be better off nixing the LC, and going with QMC for second bounce. Maybe try a fairly blurred (smooth) irrad map and edge enhancement, if you have the time.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #34
          'nixing' ?
          Patrick Macdonald
          Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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          • #35
            nixing=removing
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #36
              nix 1 Pronunciation (nks)
              n. Mythology
              A water sprite of German mythology, usually in human form or half-human and half-fish.
              [German, from Middle High German nickes, from Old High German nihhus.]
              nix 2 Pronunciation (nks) Slang
              n.
              Nothing.
              adv.
              Not so; no.
              tr.v. nixed, nix·ing, nix·es
              To forbid, refuse, or veto: Congress nixed the tax hike.
              Patrick Macdonald
              Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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              • #37
                ____________________________________

                "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                • #38


                  I tried precalcing the LC, but with 3000 samples its crashing. So precalcing is out of the question I recon.

                  3000 samples
                  0.01m radius
                  scale world

                  Given the memory requirements of the scene, I think the only way is to render the LC frame to frame, and to use multiframe incremenetal for the IR..... unless I am mistaken?

                  Clifton, did you precalc your IR and LC passes? ie as per vlado's tutorial rendering LC first, then IR using the LC ? or are you doing it all in one pass?
                  Patrick Macdonald
                  Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                  • #39
                    Ok, I tried the other form of precalcing IR/LC

                    IR at medium
                    LC 1000 0.02 screen
                    render every 5th frame

                    Looking at the early results this looks to be a winner. Not only does it look smooth as... it seems to be rendering succesfully on the render farm (even on the lowly 1Gb machine)

                    Happy days.

                    Patrick Macdonald
                    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                    • #40
                      Sounds good. Screen scale works well for exteriors, and I seem to get smoother results than world as well.
                      "Why can't I build a dirigible with my mind?"

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                      • #41
                        World mode is mainly used when LC is set to flythru. Which is what you should be doing.

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                        • #42
                          ur sample size was way too small its my guess...

                          I found that in order to get an eficient LC solution when using world scale, i had to increase sample size significantly from what i d imagine inicially...

                          i d be wiching to find an eficient rule thumb either for the sample size and number...
                          Nuno de Castro

                          www.ene-digital.com
                          nuno@ene-digital.com
                          00351 917593145

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                          • #43
                            Would it be correct to say that its pointless having a sample size larger than the leaves in scene, as the leaves would end up with 1 or less samples. In that case it would be down to the IR pass to pick up any GI on the leaves? Or am I making incorrect assumptions?
                            Patrick Macdonald
                            Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                            • #44
                              i d thought so, but i m not sure really...

                              nevertheless i guess u shoudn t calculate ur GI on a every frame base...ur wasting rendering time as i see it...
                              Nuno de Castro

                              www.ene-digital.com
                              nuno@ene-digital.com
                              00351 917593145

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                              • #45
                                hehe, I know... but this scene crashes with LC calculating for the entire walkthrough.
                                Vlado, is my assumption above correct?
                                Patrick Macdonald
                                Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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