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  • #91
    Originally posted by vlado View Post
    In SP2, you can partially work around this by mapping a rectangle light (e.g. with a disc texture); of course this only works for planar shapes. We are working on other light types for the next update though.

    Best regards,
    Vlado
    I think geometry based lights are pretty critical. Neon tubes in striplights and actual lightbulbs (not the filaments, but the shape of a bulb) would be a really useful thing due to the quality issues with the vraylightmtl
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

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    • #92
      hmm

      i would say the animation process although some of us do strictly stills sometimes i have attempted animations and its been so crazy and complicated for them to come out right i would want this to be simplified.
      Ruben Gil
      www.spvisionz.com
      www.linkedin.com/in/s2vgroup

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      • #93
        Originally posted by pskdude View Post
        i would say the animation process although some of us do strictly stills sometimes i have attempted animations and its been so crazy and complicated for them to come out right i would want this to be simplified.
        Please wishlist your request... and give us some example

        Best regards...
        My Flickr

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