I am looking for a Resource Collector utility (similar to the one found in 3ds max utilities section), that is capable of recognizing maps used in Vray materials, the map in the environment slot, the maps used in the Vray environment override slots etc. It seems like the standard Max resource collector does not see these maps (unless I do something wrong here, which is quite possible ).
What do you guys use to collect resources for a finished 3ds max scene and update paths for maps accordingly ?
What do you guys use to collect resources for a finished 3ds max scene and update paths for maps accordingly ?
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