Hello people...
After reading Lele's post and watching his tutorials I've managed to get a grip for vray sun and sky parameters, but as some of you i find this method, altough it gives attractive renders, a little bit complicated.
Not that I'm lazy to fine tune my scene according to lele's instructions(after all there is a script available) but i really want to think that reducing color on .255 is necesary workaround for something that should be more logical to handle.
Anyhow - here is my situation. I've set up scene using vray sun / sky / physical cam in a way that I placed sun perpendicular on the scene, applied white material to scene and then tweaked sun intensity to match approx. 1.0 float in vray FB. This way (I think) I got exposure right (altough sacrifising atmosphere intensity).
After that, ive placed max sunsystem, adjusted location and linked and aligned my vray sun to it.
So did I, using those steps, got my sun exactly exposed? To be more concise - is this method correct? I know that look of the scene is the best proof but regarding all this talk about sun / sky parameters i would like to hear your opinion about this.... and of course, possibly sugestion how to setup sun / sky exposure and skylight system better...
Second question is short - is primary / secondary bounce multiplier in Vray actualy number of ray bounces or just multiplier of light where it first hit the surface?
Thank you in forward.
Sinisa
After reading Lele's post and watching his tutorials I've managed to get a grip for vray sun and sky parameters, but as some of you i find this method, altough it gives attractive renders, a little bit complicated.
Not that I'm lazy to fine tune my scene according to lele's instructions(after all there is a script available) but i really want to think that reducing color on .255 is necesary workaround for something that should be more logical to handle.
Anyhow - here is my situation. I've set up scene using vray sun / sky / physical cam in a way that I placed sun perpendicular on the scene, applied white material to scene and then tweaked sun intensity to match approx. 1.0 float in vray FB. This way (I think) I got exposure right (altough sacrifising atmosphere intensity).
After that, ive placed max sunsystem, adjusted location and linked and aligned my vray sun to it.
So did I, using those steps, got my sun exactly exposed? To be more concise - is this method correct? I know that look of the scene is the best proof but regarding all this talk about sun / sky parameters i would like to hear your opinion about this.... and of course, possibly sugestion how to setup sun / sky exposure and skylight system better...
Second question is short - is primary / secondary bounce multiplier in Vray actualy number of ray bounces or just multiplier of light where it first hit the surface?
Thank you in forward.
Sinisa
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