Just wondering when doing LC flythroughs for camera animations, do you set LC to screen or world. I read in the tutorial for animated walkthroughs, that its best to set to WORLD and just use SCREEN for frame by frame renders. But it also said that outdoor shots or shots with big open areas (like product shot with just ground plane, even though a camera animation, might run into problems with using WORLD in this case, better to use screen. Am I undestanding that right?
Also, just wanted to know what I am looking for to be able to tell if a LC preview (LC/LC) is a good setup or not. i mean 'evaluating noise' is kind of subjective so are there some guidelines to look at a non-filtered LC/LC render test and say' oh yea, thats a keeper'. in the image below, I dont know how to evaluate this to say its good or bad, in terms of the samples, etc.
http://www.geocities.com/highpoly/forum/lc_preview.jpg
this is LC/LC with 1000 subs, 0.01 size/screen, store direct OFF, 4 passes, filter none.
any help is great, thanks
Also, just wanted to know what I am looking for to be able to tell if a LC preview (LC/LC) is a good setup or not. i mean 'evaluating noise' is kind of subjective so are there some guidelines to look at a non-filtered LC/LC render test and say' oh yea, thats a keeper'. in the image below, I dont know how to evaluate this to say its good or bad, in terms of the samples, etc.
http://www.geocities.com/highpoly/forum/lc_preview.jpg
this is LC/LC with 1000 subs, 0.01 size/screen, store direct OFF, 4 passes, filter none.
any help is great, thanks
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