The Vray stainless shader works great. I think the whole issue is Max doesn't have a radial UV map. Good luck with communicating that wish to Autodesk though... I have never received a single reply to any posts on the worthless Autodesk forum.
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Anisotropic ?!!! How to get this result...
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Originally posted by Clifton Santiago@cubiclegangster: yes, as I suggested above, the fast way would be to create a bigger array, render it, and use it as a map. Would the normal map preserve the radial UV mapping from the original geometry? I should test that out...
Apreciate...
Best regards...
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