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  • coplaner geometry

    does anyone have a hint on how to deal with coplaner geometry (i.e. settings)?

  • #2
    Set your secondary ray bias (in the v-ray global switches) to greater than 0. Usually .001 or .002 will suffice. Bear in mind if the coplanar geometry has different materials, you're still going to have issues with v-ray not knowing which one to choose.

    Shaun
    ShaunDon

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    • #3
      Thanks, I'll give that a try.

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      • #4
        you can also run the STL check within max, it used to work quite well but im not sure how well it works now
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

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        • #5
          Yeah - run STL then be prepared to weld vertices like crazy at a low weld threshold and probably some remodeling around doorways. Really will cut down on rendering times too.
          LunarStudio Architectural Renderings
          HDRSource HDR & sIBL Libraries
          Lunarlog - LunarStudio and HDRSource Blog

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          • #6
            i remembered when i got my free kohler (forgive the spelling) cd i was happy, then when i saw the crappy models with about 50% of the faces in random order were flipped i sure was let down

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #7
              In this case the secondary ray bias seemed to work.

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