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  • Rendering only distributed

    Hi,

    Is it possible to render distributed in a way that it would only cause load to render nodes and not to your own workstation?

    The problem is now that I happen to have dual core workstation and two 8 core render nodes and due to bug in vray or 3dsmax(?) I need to use renderers.current.system_numThreads = 8 to get best out of my nodes...causing that the last rendering buckets are my workstation's

  • #2
    fraid not. One thing we do where I work is have a machine that we use to send off jobs to backburner that need the full 8 gigs of memory our renderfarm has. So that one machine is 64bit through and through. We remote in to it and send off the jobs when necessary. I'm sure something similiar could be done for sending off DR jobs.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      Originally posted by percydaman
      fraid not. One thing we do where I work is have a machine that we use to send off jobs to backburner that need the full 8 gigs of memory our renderfarm has. So that one machine is 64bit through and through. We remote in to it and send off the jobs when necessary. I'm sure something similiar could be done for sending off DR jobs.
      Doesn't really sound a good idea.

      I wonder if this feature could be added to wish list

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      • #4
        While we had this in the first version of V-Ray, it turned out to be not a very good idea from a programming point of view. For example, when the irradiance map is calculated, each DR slave calculates a chunk of the map and sends it to the main machine, which collects all chunks and then distributes the final complete map to each slave. In order to do this, the main machine must also have an idea of what is being rendered and keep track of the progress of the rendering process. It would be very difficult to do this without actually rendering the scene.

        As for the rendering threads problem, if this is an important issue for you, please email me to vlado@chaosgroup.com

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          i do what percy does and it works really well
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

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          • #6
            when the irradiance map is calculated, each DR slave calculates a chunk of the map and sends it to the main machine, which collects all chunks and then distributes the final complete map to each slave.
            How about calculating the IRmap and Lightcache locally then specifying to send it to other nodes on the network? I suppose having that option would confuse a lot of people and possibly create more of a headache then it's worth?

            Your other option Renni is to just buy another license of Vray and walk over to your other computer - load up Max and set it to render.
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

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