Right --- the part that really confuses me though is... I asked Vlado whether vray reproduced that parallel-view "compression" in ordinary glossy materials (i.e., not ones made glossy by adding a bump map). He said 'no' even though I thought it was almost an automatic byproduct.
Therefore, if vray doesn't account for that, I suppose it means we should be adding fresnel maps to our glossiness map slot too? I guess?
Therefore, if vray doesn't account for that, I suppose it means we should be adding fresnel maps to our glossiness map slot too? I guess?
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