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fresnel reflections, when to use them

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  • #31
    Right --- the part that really confuses me though is... I asked Vlado whether vray reproduced that parallel-view "compression" in ordinary glossy materials (i.e., not ones made glossy by adding a bump map). He said 'no' even though I thought it was almost an automatic byproduct.

    Therefore, if vray doesn't account for that, I suppose it means we should be adding fresnel maps to our glossiness map slot too? I guess?

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    • #32
      Originally posted by davision
      Therefore, if vray doesn't account for that, I suppose it means we should be adding fresnel maps to our glossiness map slot too? I guess?

      I was playing with just this after reading Thorsten's post, works great after adjusting the curve a bit in the fresnel falloff map. Great for rough paint or plastics too. Just uncheck "overide material ior" and it adjusts along with the reflection ior.
      Eric Boer
      Dev

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      • #33
        Mind posting an image as an example? I'm a bit lost.
        Dusan Bosnjak
        http://www.dusanbosnjak.com/

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        • #34
          Originally posted by RErender
          . Great for rough paint or plastics too. Just uncheck "overide material ior" and it adjusts along with the reflection ior.

          But why just these materials? -- rough paint or plastics -- Shouldn't this fresnel function apply to anything with a degree of glossiness? Isn't that what makes something 'glossy' -- an inherent roughness in the surface. Whether it's slightly rough or very rough -- it seems the 'parallel compression effect' would still occur to some extent.

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          • #35
            I did not mean just those, as I look around the room here I see the reflections behaving like this all around, even my waxy drink cup...

            Pailhead, I'll see if I can get the time to show something.
            Eric Boer
            Dev

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            • #36
              have been looking again at the doorknob in the reflectivity lab..
              - still not sure about the glossiness changing, it is a smooth highly shiny surface, but one thing that adds to the illusion is that, head on, all I can see is my face - which is stretched out - but at the sides of the knob I can see the room walls, a window, another door, very like a fisheye lens, and
              these are compressed into a small area and as a result appear pin sharp

              as I said I mostly do without fresnel for chrome /stainless - full reflection gives a more 'bling' look which suits the design style on those projects

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