I have a question concerning the Light Cache and Irradiance map GI solution. I have setup my Interior scene with Irradiance map as First bounce and the LC as second bounce. I precalced both solutions, but when rendering the scene it looks more like a mid 70 discoball illumination during prom night:=)
The Irr map was precalced as low settings and the lc was set to
500 sub ans samplesize 0,2 as scale world and mode flythrough
if u need further details just shout :=
cheers
Ralf
The Irr map was precalced as low settings and the lc was set to
500 sub ans samplesize 0,2 as scale world and mode flythrough
if u need further details just shout :=
cheers
Ralf
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