Hi,
I've got a tight deadline coming up, and I'm using particles for the first time in a real project.
I'm using instanced geometry for the particles, and using VRayPhysCam motion blur.
I sent off about 200 frames to render over the network last night, and this morning I've come in to find that about 20% of the frames, seemingly at random, haven't got motion blur on the particles. The other 80% are fine.
I've experimented this morning with changing the integration step of the particles, and upping the samples of the blur, but every time, those particular frames render without blurred particles.
I'm at a loss, and I'm rapidly running out of time, with a couple of thousand more frames to render, so if anyone knows a way round this, I'd really appreciate it.
Cheers,
John
I've got a tight deadline coming up, and I'm using particles for the first time in a real project.
I'm using instanced geometry for the particles, and using VRayPhysCam motion blur.
I sent off about 200 frames to render over the network last night, and this morning I've come in to find that about 20% of the frames, seemingly at random, haven't got motion blur on the particles. The other 80% are fine.
I've experimented this morning with changing the integration step of the particles, and upping the samples of the blur, but every time, those particular frames render without blurred particles.
I'm at a loss, and I'm rapidly running out of time, with a couple of thousand more frames to render, so if anyone knows a way round this, I'd really appreciate it.
Cheers,
John
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