I am using a custom plugin that loads a new cached mesh per frame but has a function to blend between these meshes on sub-frames. Is there any way of getting VRay Moblur to understand the sub-frame vertex motion or does it have a problem with the topology changing at the frame marker?
I know that there is a definite problem with topology changing but I thought that the sub-frame blending may be considered.
--Jon
I know that there is a definite problem with topology changing but I thought that the sub-frame blending may be considered.
--Jon
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