Hi all,
I am having major problems with a scene lit just by HDRI.
I am using IRMAP+QMC, hi quality preset, -6/-4, samples set to 15 for QMC GI, averall subdivisions to 3...
I have hemisph samples to 80 / 30.
Now, the images look good overall, except for the louvers.
Louvers, small planes few inches apart, will render with black splatches.
I know it is about low samples somewhere, but cannot find the right settings.
I tried incresing the irrmap passes, to -5/-3, but it just makes the splotches smaller, and rendering time too high.
I tried the detail enhancement feature, which works, but renders 10x slower, just too slow.
I even tried to take the louvers material out of the GI calculation, and add a dirt map to simulate GI, but of course, there is no direct light into the scene, so the louvers render black....
I increased the sampling for the QMC GI to 20, still no good enough.
How do I improve the quality of such small geometry areas?
I had to increase the irramap interpolation samples, which blurred out the splotches some, but still....
MAX9, RC4,
Thanks for any idea,
regards
gio
I am having major problems with a scene lit just by HDRI.
I am using IRMAP+QMC, hi quality preset, -6/-4, samples set to 15 for QMC GI, averall subdivisions to 3...
I have hemisph samples to 80 / 30.
Now, the images look good overall, except for the louvers.
Louvers, small planes few inches apart, will render with black splatches.
I know it is about low samples somewhere, but cannot find the right settings.
I tried incresing the irrmap passes, to -5/-3, but it just makes the splotches smaller, and rendering time too high.
I tried the detail enhancement feature, which works, but renders 10x slower, just too slow.
I even tried to take the louvers material out of the GI calculation, and add a dirt map to simulate GI, but of course, there is no direct light into the scene, so the louvers render black....
I increased the sampling for the QMC GI to 20, still no good enough.
How do I improve the quality of such small geometry areas?
I had to increase the irramap interpolation samples, which blurred out the splotches some, but still....
MAX9, RC4,
Thanks for any idea,
regards
gio
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