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  • Details blockiness using HDRI only...

    Hi all,
    I am having major problems with a scene lit just by HDRI.
    I am using IRMAP+QMC, hi quality preset, -6/-4, samples set to 15 for QMC GI, averall subdivisions to 3...

    I have hemisph samples to 80 / 30.

    Now, the images look good overall, except for the louvers.

    Louvers, small planes few inches apart, will render with black splatches.
    I know it is about low samples somewhere, but cannot find the right settings.

    I tried incresing the irrmap passes, to -5/-3, but it just makes the splotches smaller, and rendering time too high.

    I tried the detail enhancement feature, which works, but renders 10x slower, just too slow.

    I even tried to take the louvers material out of the GI calculation, and add a dirt map to simulate GI, but of course, there is no direct light into the scene, so the louvers render black....

    I increased the sampling for the QMC GI to 20, still no good enough.

    How do I improve the quality of such small geometry areas?

    I had to increase the irramap interpolation samples, which blurred out the splotches some, but still....


    MAX9, RC4,
    Thanks for any idea,

    regards

    gio

  • #2
    You could always do a crop render of that area at high quality with much higher settings saving it to disk, then render your normal IRmap and merge them together.

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    • #3
      Originally posted by cubiclegangster
      You could always do a crop render of that area at high quality with much higher settings saving it to disk, then render your normal IRmap and merge them together.
      Yea, I have not tried that, but I am sure it would work, althought it would require manual setups and PS job...

      You would think that between IRRMAP and QMC GI there would be a way to tell Vray to use more samples for specific geometric conditions, such as small slats...

      Anyways....

      thank you

      regards

      gio

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