Hi guys, a bit stumped.
How do I save a floating point image with colour mapping applied (and extra channels?)
Using exponential mapping for interiors, love the look I am getting of my render in the VRAY frame buffer BUT I cannot find a method of getting this saved in float..
8 bit TGA saves correctly.
RPF/EXR in float saves as if I had hit "Don't affect colors (adaptation only)" - not applying the color mapping.
If I use the VRAY Raw image file - to either vrimg or EXR - the colour mapping IS applied - BUT I lose floating point and z-buffer/material IDs etc
What am I missing?
How do I save a floating point image with colour mapping applied (and extra channels?)
Using exponential mapping for interiors, love the look I am getting of my render in the VRAY frame buffer BUT I cannot find a method of getting this saved in float..
8 bit TGA saves correctly.
RPF/EXR in float saves as if I had hit "Don't affect colors (adaptation only)" - not applying the color mapping.
If I use the VRAY Raw image file - to either vrimg or EXR - the colour mapping IS applied - BUT I lose floating point and z-buffer/material IDs etc
What am I missing?
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