well, here´s my problem..
we render a long animation in an aviation airport. so we fly a way of about 500 m. while the flat bigger areas are allright, we do have on some of the walls smaler details,
settings right now are lightcach, flythrough, 0,1m and 2500 samples. after this, irradiance map, incremental add to current frame in high or medium with about 50 samples..
nothing special in here. but still the gi solution does produce gi splotches on the smal details. and we dont have any more time (if we had i would use qmc/irradiancemap..). now.
i thought, i could turn of produce gi for the smal details, but leave, receive gi.
but i am not sure what to switch on and of.
what i want is, that the smal elements get the overall envirenementlight, but doesnt disturb the gi solution (doesnt produce artefacts), do i also have to switch on in the object settings, the "invisible to gi" button ?
any ideas ?
Tom
we render a long animation in an aviation airport. so we fly a way of about 500 m. while the flat bigger areas are allright, we do have on some of the walls smaler details,
settings right now are lightcach, flythrough, 0,1m and 2500 samples. after this, irradiance map, incremental add to current frame in high or medium with about 50 samples..
nothing special in here. but still the gi solution does produce gi splotches on the smal details. and we dont have any more time (if we had i would use qmc/irradiancemap..). now.
i thought, i could turn of produce gi for the smal details, but leave, receive gi.
but i am not sure what to switch on and of.
what i want is, that the smal elements get the overall envirenementlight, but doesnt disturb the gi solution (doesnt produce artefacts), do i also have to switch on in the object settings, the "invisible to gi" button ?
any ideas ?
Tom
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