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VRMESH back to MAX editable : Any updated script

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  • VRMESH back to MAX editable : Any updated script

    I need to convert vrmesh back to max editable mesh.
    Is there any updated script (MAX 9) to do it?

  • #2
    I'd be more than happy to oblige, if the VRmesh format is described anywhere, or can be recovered.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

    Comment


    • #3
      Well, the file format itself is not described, but the V-Ray SDK that comes with V-Ray for 3ds Max contains a set of C++ functions for reading/writing .vrmesh files.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        I'll dig and check what format it's into.
        And of course bug you in case (likely) i'll find troubles :P
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          If the proxy was created in Max 9 it can be directly converted although you lose all multi-subobject material assignments.
          Cheers
          Mike K
          Two heads are better than one ...
          ....but some head is better than none.....

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          • #6
            Originally posted by mike_kennedy View Post
            If the proxy was created in Max 9 it can be directly converted although you lose all multi-subobject material assignments.
            Cheers
            Mike K

            HOW???!

            Comment


            • #7
              Right click on the proxy and select convert to editable mesh and boom you have a mesh. This HAS to be a proxy created in Max 9 and VRAY 1.5 final, Max 7 Vray 1.47 proxies come in messed up still.....
              Two heads are better than one ...
              ....but some head is better than none.....

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              • #8
                What you will get in this way is the mesh of the proxy viewport preview, not the actual underlying mesh that gets rendered.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  There is a script posted already by corey I believe, ages ago.. its hard to find in a search but its there.

                  I will look for it a little later.

                  Comment


                  • #10
                    indeed DaForce, seems Corey has made a script/plugin for this,
                    http://www.chaosgroup.com/forums/vbu...ad.php?t=31126

                    dunno if it still works tho.
                    My Homepage : http://www.pixelstudio.nl

                    Comment


                    • #11
                      I had used this plugin in the past, but it had some overhead and scenes with lots of objects became extremely slow, and it took a while until we figured it was due to the plugin.
                      Daniel Santana | Co-Founder / Technical Director
                      You can do it! VFX
                      Lisbon/Porto - Portugal
                      http://www.ycdivfx.com

                      Comment


                      • #12
                        Originally posted by pixelstudio View Post
                        indeed DaForce, seems Corey has made a script/plugin for this,
                        http://www.chaosgroup.com/forums/vbu...ad.php?t=31126

                        dunno if it still works tho.
                        It doesnt work with max 9.

                        Comment


                        • #13
                          I think hat's been kept updated, and it should now work under x64.
                          What i didn't particularly like (especially under 32 bits) was that it didn't stream the conversion, it loaded in ram the whole proxy, and that caused some major issue back then.
                          It remains to be seen if i can handle the proxy file format, but i'll try and get something out of it, at least as a scripted (rather than compiled) alternative.
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                          Comment


                          • #14
                            Originally posted by ^Lele^ View Post
                            I think hat's been kept updated, and it should now work under x64.
                            What i didn't particularly like (especially under 32 bits) was that it didn't stream the conversion, it loaded in ram the whole proxy, and that caused some major issue back then.
                            It remains to be seen if i can handle the proxy file format, but i'll try and get something out of it, at least as a scripted (rather than compiled) alternative.
                            ok but where is the updated script for max 9?
                            I have spent 2 hours looking for it and only find the old version.

                            Comment


                            • #15
                              You should ask Corey of ASGVis for it.
                              I think they kept it somewhat "internal" of late.
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                              Comment

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