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Well, the file format itself is not described, but the V-Ray SDK that comes with V-Ray for 3ds Max contains a set of C++ functions for reading/writing .vrmesh files.
Right click on the proxy and select convert to editable mesh and boom you have a mesh. This HAS to be a proxy created in Max 9 and VRAY 1.5 final, Max 7 Vray 1.47 proxies come in messed up still.....
Two heads are better than one ...
....but some head is better than none.....
I had used this plugin in the past, but it had some overhead and scenes with lots of objects became extremely slow, and it took a while until we figured it was due to the plugin.
Daniel Santana | Co-Founder / Technical Director You can do it! VFX Lisbon/Porto - Portugal http://www.ycdivfx.com
I think hat's been kept updated, and it should now work under x64.
What i didn't particularly like (especially under 32 bits) was that it didn't stream the conversion, it loaded in ram the whole proxy, and that caused some major issue back then.
It remains to be seen if i can handle the proxy file format, but i'll try and get something out of it, at least as a scripted (rather than compiled) alternative.
I think hat's been kept updated, and it should now work under x64.
What i didn't particularly like (especially under 32 bits) was that it didn't stream the conversion, it loaded in ram the whole proxy, and that caused some major issue back then.
It remains to be seen if i can handle the proxy file format, but i'll try and get something out of it, at least as a scripted (rather than compiled) alternative.
ok but where is the updated script for max 9?
I have spent 2 hours looking for it and only find the old version.
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