Apart from a measure of one's hangover, can anyone explain what the roughness parameter of the vraymaterial does?
I have read the manual (quoted below), and looked at the teapot examples but I'm still not quite sure when I would use it...
"Rougness - this parameter can be used to simulate rough surfaces or surfaces covered with dust (for example, skin, or the surface of the Moon). "
Anyone have any good examples of it in action, or good tips on what types of materials its useful for?
I have read the manual (quoted below), and looked at the teapot examples but I'm still not quite sure when I would use it...
"Rougness - this parameter can be used to simulate rough surfaces or surfaces covered with dust (for example, skin, or the surface of the Moon). "
Anyone have any good examples of it in action, or good tips on what types of materials its useful for?
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