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New Script for changing properties of Vray Materials
I tried to affect the "output" of all diffuse bitmaps in the scene, but it doesnt do anything, is this the part you still will get to, or is it suppose to work already?
I have hooked this up now, just need to do bit more testing before releasing.
It is. Could you be confusing it with the the material ID (FX ID), a sort of shell property for any material. The "effect_id" property you see in the VMC is the vray implementation that allows values beyond 15.
Hope that helps?
Set V-Ray class properties en masse with the VMC script
Follow me for script updates: @ollyspolys
I've just added v2.01, which includes:
bug fixes
revised functionality to set standard light vray shadow subdiv properties
the output properties for bitmap textures now works.
added bonus features for donators!
Set V-Ray class properties en masse with the VMC script
Follow me for script updates: @ollyspolys
Bug fixes:
Fixed the long standing “Unknown property: “subdivs” in Free Rectangle.” bug
Modified features:
Subdiv reset now applies your BF GI setting (if checked) to all of your RPManager passes if installed.
New features:
Hooked up the bitmaptexture functionality. There are now 3 classes you can work on that should cover nearly everything: StandardUVGen for changing blur and tiling etc. StandardTextureOutput for changing clamp and output amounts etc and bitmaptexture for most other stuff like filtering.
Added an auto update option for the script so you can always be up to date.
Enjoy!
Cheers,
Olly
Set V-Ray class properties en masse with the VMC script
Follow me for script updates: @ollyspolys
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