Hello everyone,
I want to ask you all for some help. We (me and 2 friends) have won an architectural competition that was held at our school. It's an extension for the cafetaria. There will be an exhibition soon and I want to make some good images of the design. We have some already but they are pretty poor because of a very tight deadline.
It's basically a box with walls in rodeca (polycarbonate panels). On the walls we want typography at both sides, this will be some kind of coating.
I need some help on the shader for the polycarbonate. We made a small piece of how we want it to be. I made some pics to show how the material looks from various angles.
What I used for the quick renders was vray material with semi-transparant diffraction and 0.75 glossiness.
The typography was done in ps. I want to do this in max, but I was wondering what would be the best method?
Using text spline and extrude modifier or would plane with normals facing camera do? Or other method?
Here are the pics and thx in advance for any help!
I want to ask you all for some help. We (me and 2 friends) have won an architectural competition that was held at our school. It's an extension for the cafetaria. There will be an exhibition soon and I want to make some good images of the design. We have some already but they are pretty poor because of a very tight deadline.
It's basically a box with walls in rodeca (polycarbonate panels). On the walls we want typography at both sides, this will be some kind of coating.
I need some help on the shader for the polycarbonate. We made a small piece of how we want it to be. I made some pics to show how the material looks from various angles.
What I used for the quick renders was vray material with semi-transparant diffraction and 0.75 glossiness.
The typography was done in ps. I want to do this in max, but I was wondering what would be the best method?
Using text spline and extrude modifier or would plane with normals facing camera do? Or other method?
Here are the pics and thx in advance for any help!
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