I have a VrayLight set to dome that has a HDRI texture mapped to it. I want this to render in the scene, but would like to make the sky as an alpha. Is there a quick setting for having the VrayLight not contribute to the alpha, but make it visible to the scene?
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Make VrayLight not contribute to alpha?
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searchy, searchy... http://www.chaosgroup.com/forums/vbu...ght=dome+alpha (check out the end of the thread)www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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