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  • Ground fog?

    I'm trying to create ground fog with little success, I really don't know where to start any advice?

  • #2
    atmospheric gizmos, a box one would be best, add a fog to it in effects and play around a bit.
    Depth fog even layered can be a bit tricky but can work too.
    Cheers
    Mike K
    Two heads are better than one ...
    ....but some head is better than none.....

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    • #3
      Well ground fog wouldnt be the only thing i search for...

      what i was looking for lately is a real atmospheric scene, with shadows to a slight fog using vray sun and sky, vray cam and reinhard. but i just couldnt get shadows to work.. hmm...

      still dreaming of some sort of vue inside of vray...

      Tom

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      • #4
        be nice if max atmospherics worked with some thing other than shadow maps....
        Two heads are better than one ...
        ....but some head is better than none.....

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        • #5
          Originally posted by tom schuelke View Post

          still dreaming of some sort of vue inside of vray...

          Tom
          Exactley!!

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          • #6
            What kind of "Max atmospherics" do you mean ? (Volume Fog doesnt cast shadows if i recall right). Things like Afterburn do work with vray shadows. You just have to tick "Atmosphere Shadows" in the Shadow settings (not the VRayShadow rollout, the standard "Shadow Parameters" one).

            Regards,
            Thorsten

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            • #7
              Vlado did mention that there might be Vray atmospherics in the near future. I would love to add haze to my renderings that looked like the distance haze you see in games like Crysis. Max fog just never looks right.
              "Why can't I build a dirigible with my mind?"

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              • #8
                Every time I see the thread title I read groundhog. Dunno why. Anyway, max volumetrics will cast proper shadows when rendered with VRay. Only problem you will face is the clamping of the output levels. And that can be very, very limiting if you're used to work with unclamped values, physical cams, etc...

                Best regards,
                A.
                credit for avatar goes here

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                • #9
                  Just look at this very ugly example. Proper shadows (as long as you check "fog backround", but I really don't know technically what that does) and the burden of clamped values. The density of the fog in this example is 1000, and has a pure white color. Should be white, but it's clamped, so it's not. Simple.

                  Best regards,
                  A.

                  Ps.: oops double posting. sorry.
                  Attached Files
                  credit for avatar goes here

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