Hi all,
I am using the vray edge map with some success to render metal panels and such.
If I build my geometry as separate adjacent squares, the vray edge allows me to render thin lines between the panels with no need for an actual gap.
Again this works except for the edges which are at the end of the wall/panel, against some other geometry, or the sky. I get the line on such edges as well, which is not deisrable, sometimes.
Is there any way to configure the vray edges to render the edge only for adjacent faces, of the same material?
Or could this be a future feature?
Basically it would be a kind of object outline shader, but reversed, to leave the outlines not rendered with edges.
thank you
regards
gio
I am using the vray edge map with some success to render metal panels and such.
If I build my geometry as separate adjacent squares, the vray edge allows me to render thin lines between the panels with no need for an actual gap.
Again this works except for the edges which are at the end of the wall/panel, against some other geometry, or the sky. I get the line on such edges as well, which is not deisrable, sometimes.
Is there any way to configure the vray edges to render the edge only for adjacent faces, of the same material?
Or could this be a future feature?
Basically it would be a kind of object outline shader, but reversed, to leave the outlines not rendered with edges.
thank you
regards
gio
Comment