I just read Vlado post for LWF, and it seems that a big discussion going on there, and as deep i read more confusing is gets, and now im totaly confused.
I have allways use LFW set to this: MAX LUT/Gamma set to 2,2, both affect material checked, Input 2.2, output - 1.0, vray color mapping set to linear multiply with D/B set to 1.0, gamma 2.2, render in VFB, and i start to confuse is that correct or not?
when i copy my VFB i gets the mutch brighter image, like double gamma, but there i start to doubt witch one is correct?
i start to like double gammed . any opinion will be great..
P.S. the scene is made for test the LWF, both light on the left is vray light set to sphere with radius 5cm, and 10cm, set to radiant power [W] - 60., camera is set to f8, SS 60, ISO 100
I have allways use LFW set to this: MAX LUT/Gamma set to 2,2, both affect material checked, Input 2.2, output - 1.0, vray color mapping set to linear multiply with D/B set to 1.0, gamma 2.2, render in VFB, and i start to confuse is that correct or not?
when i copy my VFB i gets the mutch brighter image, like double gamma, but there i start to doubt witch one is correct?
i start to like double gammed . any opinion will be great..
P.S. the scene is made for test the LWF, both light on the left is vray light set to sphere with radius 5cm, and 10cm, set to radiant power [W] - 60., camera is set to f8, SS 60, ISO 100
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