Hi there,
I tried a few approaches and they all work alright. However i would like to know if i could optimize the whole process speed-wise since renderfarm time costs lots of energy What I'am planing to render is a moving camera with an animated car. The background is rendered in a seperate renderstage. so its just the car,moving wheels,some steering and some fast camera movments. I am sure i heard it before but is it really possible to precalc the irr map with a lower resolution then the actual image, lets say half the size,but keeping the same aspect? In my case i would use the precal animation process. 1st bounce irr map and 2nd brute force/none. I would love to use light cache but i guess since i have moving objects it wont work am i right? In the animation (rendering) i use Interp.Frames 2, or would you guys recommend a different setting? I am still using SP1. If you guys have any suggestion please hit me
thx in advance
ralf
I tried a few approaches and they all work alright. However i would like to know if i could optimize the whole process speed-wise since renderfarm time costs lots of energy What I'am planing to render is a moving camera with an animated car. The background is rendered in a seperate renderstage. so its just the car,moving wheels,some steering and some fast camera movments. I am sure i heard it before but is it really possible to precalc the irr map with a lower resolution then the actual image, lets say half the size,but keeping the same aspect? In my case i would use the precal animation process. 1st bounce irr map and 2nd brute force/none. I would love to use light cache but i guess since i have moving objects it wont work am i right? In the animation (rendering) i use Interp.Frames 2, or would you guys recommend a different setting? I am still using SP1. If you guys have any suggestion please hit me
thx in advance
ralf
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