Hi,
ok, we try to render realistic water. If I use IRR map with min/max -6, 0 and all others goods settings, I can notice color spot on the surface. I think this is the refraction/SSS/glossiness pattern. I decided to use the animation prepass/rendering. Good job, but the anti-aliasing take 3 to 4 time to render a frame if I compare it with a render without animation prepass ( I use single frame)
It's visualy the same pic, but with a major time diffrence. When animation rendering is on, the prepass render is fast but everything slow down after the 5 irr map was loaded.
How can I optimize that? I use adaptive 0 - 3, I test it -1, 2 , I see a difference but ... I know this isn't the problem. I try 2 X brute force, but I don't have enough of my human life to wait for a nice render without noise.
Any idea?
P.Gosselin
ok, we try to render realistic water. If I use IRR map with min/max -6, 0 and all others goods settings, I can notice color spot on the surface. I think this is the refraction/SSS/glossiness pattern. I decided to use the animation prepass/rendering. Good job, but the anti-aliasing take 3 to 4 time to render a frame if I compare it with a render without animation prepass ( I use single frame)
It's visualy the same pic, but with a major time diffrence. When animation rendering is on, the prepass render is fast but everything slow down after the 5 irr map was loaded.
How can I optimize that? I use adaptive 0 - 3, I test it -1, 2 , I see a difference but ... I know this isn't the problem. I try 2 X brute force, but I don't have enough of my human life to wait for a nice render without noise.
Any idea?
P.Gosselin
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