I've been working on a rendering that has a small quantity of vray fur in it in the form of reeds. I have to render the image out at a resolution about 5400 pixels wide, my workstation has 8 gigs of ram. If I keep the fur in my machine will crash around the 3rd prepass but the machine isn't running out of ram. How do I get around this because it doesn’t seem to be a memory problem.
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Originally posted by MoonDoggie View PostI was on the perception that it was a PER CORE threshold, so 800mb per core would be 6400mb? am I wrong?
Dynamic memory is used for several of the V-Ray render time geometry primitives, like 3d displacement, VRayFur and VRayProxy.
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VladoI only act like I know everything, Rogers.
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