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How to simulate terrain fading in the distance?

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  • How to simulate terrain fading in the distance?

    Hi all

    I recently had a problem with a terrain of about 200km X 200km. My scene units and display units was setup to mm as I always think in mm and I needed to move things in small increments over the terrain. My textures was huge to cover the terrain. But now in real life even on a good day you can't see that far. I reckon you can see about 100km far and then everything like mountains etc fades to blue anycase in the distance. How can I simulate this by flying over my terrain, the closer things get the less "blue" they are and the further they get the more "blue" they get?

    I was thinking of doing this with fog, but haven't used fog since max 2 and worried that VRay will take forever to calculate and render this.

    Any suggestions will be appreciated.

    Kind Regards,
    Morne
    Kind Regards,
    Morne

  • #2
    Fog renders pretty fast as long as you don't add noise... which I doubt you need for the effect you want. Alternatively stick your ground texturemap into a mix-map along with a blue-ed version of the same map, and use a falloff map in the mix slot with falloff set to distance from camera. You should be able to set the distance that map blends to its blue version.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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    • #3
      Thanks re:FORM, but I was thinking more in the lines of the scene "fading away". So probably fog will be my friend. The distnace from camera thing sounds interesting even though I probably wont use it here, maybe for another situation.
      Anybody else vote to use fog in this situation?
      Kind Regards,
      Morne

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      • #4
        The other option is to render a z-depth pass and then comp that in post overlayed on your normal render. You should have more control that way and you can use the z-depth pass to add some subtle dof to soften your horizon.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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