Hi all
I recently had a problem with a terrain of about 200km X 200km. My scene units and display units was setup to mm as I always think in mm and I needed to move things in small increments over the terrain. My textures was huge to cover the terrain. But now in real life even on a good day you can't see that far. I reckon you can see about 100km far and then everything like mountains etc fades to blue anycase in the distance. How can I simulate this by flying over my terrain, the closer things get the less "blue" they are and the further they get the more "blue" they get?
I was thinking of doing this with fog, but haven't used fog since max 2 and worried that VRay will take forever to calculate and render this.
Any suggestions will be appreciated.
Kind Regards,
Morne
I recently had a problem with a terrain of about 200km X 200km. My scene units and display units was setup to mm as I always think in mm and I needed to move things in small increments over the terrain. My textures was huge to cover the terrain. But now in real life even on a good day you can't see that far. I reckon you can see about 100km far and then everything like mountains etc fades to blue anycase in the distance. How can I simulate this by flying over my terrain, the closer things get the less "blue" they are and the further they get the more "blue" they get?
I was thinking of doing this with fog, but haven't used fog since max 2 and worried that VRay will take forever to calculate and render this.
Any suggestions will be appreciated.
Kind Regards,
Morne
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