Hi,
I'm using MAX 8 SP3, with V-Ray Adv 1.50.SP2.
I'm doing a small test file to determine the best workflow for me. I require that all final output is baked.
I'm currently using the Render to Texture function in MAX. However, all of my textures are completely blown out and overexposed.
I've attached a scene rendering and a Render to Texture-generated VRay_CompleteMap of the small wooden box in the middle.
Can anyone guide me to what may be happening and how to correct it? I'm using the same rendering presets file for both the scene rendering and the Render to Texture process.
Thanks,
Tim
I'm using MAX 8 SP3, with V-Ray Adv 1.50.SP2.
I'm doing a small test file to determine the best workflow for me. I require that all final output is baked.
I'm currently using the Render to Texture function in MAX. However, all of my textures are completely blown out and overexposed.
I've attached a scene rendering and a Render to Texture-generated VRay_CompleteMap of the small wooden box in the middle.
Can anyone guide me to what may be happening and how to correct it? I'm using the same rendering presets file for both the scene rendering and the Render to Texture process.
Thanks,
Tim
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