Hi folks,
I wanted to do a material with quite a bit of falloff in the centre and at the edges as a way of getting some nice gas flame materials - they work fine in the scanline with the standard materials but I lose the ability to use blurry transparency. I need to use falloff, self illumination and blurry reflections to hide the sharp edges when the camera makes the flames pass by each other but since vray is physically wired it's not the easiest thing to achieve. Has anyone any thoughts on achieving something like this?
I might end up going with the sharper stuff and useing some blurs and glows to do it but it'd be nice to have the option of breaking vrays approach to refraction and just do some curve nonsense!
Cheers!
I wanted to do a material with quite a bit of falloff in the centre and at the edges as a way of getting some nice gas flame materials - they work fine in the scanline with the standard materials but I lose the ability to use blurry transparency. I need to use falloff, self illumination and blurry reflections to hide the sharp edges when the camera makes the flames pass by each other but since vray is physically wired it's not the easiest thing to achieve. Has anyone any thoughts on achieving something like this?
I might end up going with the sharper stuff and useing some blurs and glows to do it but it'd be nice to have the option of breaking vrays approach to refraction and just do some curve nonsense!
Cheers!
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