hi guys,
having a little problem with dr spawner. I've got three 64 bit, 8gb Machines with a total of 16 processors on each one. Before submitting a job I run the maxscript listener with "renderers.current.system_numThreads = 16" to use all 16 processors available on my machine.
This works fine but when I use DR spawner to render the same image, the host machine that I send it from uses the 16 buckets to render but the other two identical machines only use 4 buckets. Is there any way i can get round this and maximise the efficiency of the other computers????
many thanks in advance
giancarlo
having a little problem with dr spawner. I've got three 64 bit, 8gb Machines with a total of 16 processors on each one. Before submitting a job I run the maxscript listener with "renderers.current.system_numThreads = 16" to use all 16 processors available on my machine.
This works fine but when I use DR spawner to render the same image, the host machine that I send it from uses the 16 buckets to render but the other two identical machines only use 4 buckets. Is there any way i can get round this and maximise the efficiency of the other computers????
many thanks in advance
giancarlo
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