looks good Vlado, but I think there is a slight flicker on the ceiling
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Animation with GI that doesn't flicker
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Vlado,
please could you take a look at the link, no matter what we do, we cant stop the flickering, this was rendered with animation prepass with irr map on high and Brute force. as you can see there is a lot of movement in the irr map, we have lights changing colour and moving, a chair is moving and we have a folding wall.. all these elements we need to render in most of our walkthroughs and is causing us a real headache, it seems to be the changing of colour in the lights that is causing most of the problem .. but take a look...
www.rendertime.co.uk/vray/FOLDING_WALL.wmv
p.s .. SP3 ..
N
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No its not that bad, but when we have to do a 3 min walthrough and all this stuff is happening in the scene the irr needs to look stable .. from a clients point of view ..
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Originally posted by natty View Post
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There is no difference if i save wmv or quicktime.. the movment is in the irr ... not file compression.
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Yes we are re-rendering the frames now to see the difference..
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Originally posted by vlado View PostThere is flickering on the wall with the window opening (no, it's not the grain).
http://deepartmend.dyndns.tv/exchang...grain_comp.mov
But it seems that SP3 does solve the problem. Good news.
Originally posted by vlado View PostHere is another one with a slight camera move also;
http://www.spot3d.com/vray/images/st...imap/test2.movOriginally posted by jacksc02 View Postlooks good Vlado, but I think there is a slight flicker on the ceilingOriginally posted by vlado View PostYep... much less than before though. And the light cache has only 200 subdivs, so that contributes to this.
Vlado, if you are interested I could provide your scene with camera-movement rendered with finalRender - just to see the difference?
By the way - aren´t you in Wiesbaden, Germany, tomorrow - to ThirdDimension? Then I´ll see you there.
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Originally posted by vlado View PostI think it would help a lot if you use a mapped VRayLight for the screen, instead of a VRayLightMtl material...
Best regards,
Vlado
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