Hello all,
I've read through the forums and various posts, and my question has almost been answered but I'm not quite there. Here's my dilemma:
First, all my settings are basic, I have no adjusted gamma settings. I am not working in LWF yet.
When I render an image out like a .tiff or .jpg, it of course opens fine in photoshop. When I render an image out to .hdr it opens in photoshop overexposed, even though it looks fine in max when it's initially rendered. Now in photoshop this can be adjusted through the exposure settings. My question is:
How do I render/save out an .hdr image that will come in normally to photoshop just like any other image?
(note: when saving as an .hdr it gives you two options, I save as unclamped output)
In VFB I can save as .exr, but the deal is, I am just doing the 3D work, while another studio handles the post production and they need the images to be .hdr (32-bit floating point) format.
Thanks.
I've read through the forums and various posts, and my question has almost been answered but I'm not quite there. Here's my dilemma:
First, all my settings are basic, I have no adjusted gamma settings. I am not working in LWF yet.
When I render an image out like a .tiff or .jpg, it of course opens fine in photoshop. When I render an image out to .hdr it opens in photoshop overexposed, even though it looks fine in max when it's initially rendered. Now in photoshop this can be adjusted through the exposure settings. My question is:
How do I render/save out an .hdr image that will come in normally to photoshop just like any other image?
(note: when saving as an .hdr it gives you two options, I save as unclamped output)
In VFB I can save as .exr, but the deal is, I am just doing the 3D work, while another studio handles the post production and they need the images to be .hdr (32-bit floating point) format.
Thanks.
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