I searched this but gave up wading through the 500 hits on the forum....
I'm working out some kinks in a job material - making beer bottle glass actually - and I can't figure out whether to use make a brown glass with fog color and fog multiplier only, or with some refraction color, or with both? I am not clear why we have both (an attenuation distance and a colour is all we need for reality IMO). Could someone let me know which way and maybe why?
I can hit something that looks not bad about 6 different ways, but I want the most realistic/accurate approach so it works more intuitively with lighting etc.
Thanks in advance,
b
I'm working out some kinks in a job material - making beer bottle glass actually - and I can't figure out whether to use make a brown glass with fog color and fog multiplier only, or with some refraction color, or with both? I am not clear why we have both (an attenuation distance and a colour is all we need for reality IMO). Could someone let me know which way and maybe why?
I can hit something that looks not bad about 6 different ways, but I want the most realistic/accurate approach so it works more intuitively with lighting etc.
Thanks in advance,
b
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