even more exciting new stuff?? oh lordy..
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At the risk of asking a potentially stupid question. Will the SP3 upgrade be a free upgrade? I ask since other software packages I own offer free upgrades up until the next full version. I'm assuming that SP (service pack) is indicative of a patch with additional features and not technically a new flavor of v-ray.
Sorry for the question but I was not able to find anything in the forum (could be under my nose and I won't find it though)
Luis
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it's in the air, just like love.
As long as v2.x isn't out, apparently Chaos is happy to let us have fun with "bug fixes"
THEIR way of bugfixing, that is...Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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looks like cecofuli will have some more work updating the book ))))Martin
http://www.pixelbox.cz
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The movie is out ("W" of Oliver Stone), so I can probably talk about this.
Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
80 kms worth of it.
It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
As per usual, Kudos to Vlado.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
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Originally posted by ^Lele^ View PostThe movie is out ("W" of Oliver Stone), so I can probably talk about this.
Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
80 kms worth of it.
It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
As per usual, Kudos to Vlado.
Comment
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Originally posted by ^Lele^ View PostThe movie is out ("W" of Oliver Stone), so I can probably talk about this.
Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
80 kms worth of it.
It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
As per usual, Kudos to Vlado.
Comment
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Originally posted by ^Lele^ View PostThe movie is out ("W" of Oliver Stone), so I can probably talk about this.
Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
80 kms worth of it.
It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
As per usual, Kudos to Vlado.
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