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  • #16
    even more exciting new stuff?? oh lordy..
    www.peterguthrie.net
    www.peterguthrie.net/blog/
    www.pg-skies.net/

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    • #17
      At the risk of asking a potentially stupid question. Will the SP3 upgrade be a free upgrade? I ask since other software packages I own offer free upgrades up until the next full version. I'm assuming that SP (service pack) is indicative of a patch with additional features and not technically a new flavor of v-ray.

      Sorry for the question but I was not able to find anything in the forum (could be under my nose and I won't find it though)

      Luis

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      • #18
        it's in the air, just like love.
        As long as v2.x isn't out, apparently Chaos is happy to let us have fun with "bug fixes"

        THEIR way of bugfixing, that is...
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #19
          Looks like a super update!!!
          VRayZDepth work with transparency,..does that mean you could finally get zdepth from
          "plane trees" instead of a square? If thats so, its great!!

          Comment


          • #20
            I knew Christmas would be coming late last year, but its going to be worth the wait.

            Will the help files be update close the the time of the SP release, looks like I will have some reading to do

            Comment


            • #21
              looks like cecofuli will have some more work updating the book ))))
              Martin
              http://www.pixelbox.cz

              Comment


              • #22
                So with "*Region rendering directly in the V-Ray VFB"

                Does this mean that as a result you can now do backburner strip renders in it too?

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                • #23
                  No, I don't think this will work with the split scanlines option.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #24
                    Im intrigued about the vector displacement. Is this the same thing that maxwell has ?
                    Regards

                    Steve

                    My Portfolio

                    Comment


                    • #25
                      Maxwell does not have vector displacement, as far as I know. From what I understand, its displacement is closer to the 2d displacement method in V-Ray.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #26
                        The movie is out ("W" of Oliver Stone), so I can probably talk about this.
                        Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
                        It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
                        I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
                        80 kms worth of it.
                        It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
                        People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
                        I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
                        As per usual, Kudos to Vlado.
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #27
                          Originally posted by ^Lele^ View Post
                          The movie is out ("W" of Oliver Stone), so I can probably talk about this.
                          Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
                          It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
                          I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
                          80 kms worth of it.
                          It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
                          People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
                          I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
                          As per usual, Kudos to Vlado.
                          ....amazing!

                          Comment


                          • #28
                            Originally posted by ^Lele^ View Post
                            The movie is out ("W" of Oliver Stone), so I can probably talk about this.
                            Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
                            It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
                            I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
                            80 kms worth of it.
                            It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
                            People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
                            I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
                            As per usual, Kudos to Vlado.
                            Any chance of showing us one of the displacement maps?
                            Eric Boer
                            Dev

                            Comment


                            • #29
                              "Import V-Ray Proxy as editable mesh"

                              Does this mean that I can export to proxy and then import it back in as a fully editable object, like before I exported it?

                              /Chris

                              Comment


                              • #30
                                Originally posted by ^Lele^ View Post
                                The movie is out ("W" of Oliver Stone), so I can probably talk about this.
                                Vlado developed the Vector Displacement so that we (Frantic) could use VRay to displace flood seas.
                                It's not only working fine, it's also SUPER quick, to the point of being mind-bogging.
                                I could render full 2k frames of glossy reflective, volume transparent, displaced water at 6 minutes a frame on a quadcore.
                                80 kms worth of it.
                                It's now a stable frantic feature, and more shows are making use of it, with motionblur and whatnot.
                                People previously used to RenderMan (gelato) displacement speeds are being very impressed by how efficient and quick VRay, a "mere raytracer" is.
                                I cannot release internal benchmarks done by the Flood Developer, but i can surely say he thinks this is WELL worth the development effort.
                                As per usual, Kudos to Vlado.
                                This does sound great. Cant wait....
                                Regards

                                Steve

                                My Portfolio

                                Comment

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