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  • #46
    Nope, you can't use a normal map as a vector displacement map. This is because in a normal map, all vectors have unit length (because they are normals). Obviously this is not what you want...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #47
      Thanks, I knew something didn't make sense.

      Now just need to develop a new pipeline as it would seem that vector displace is the way to go for displacement from now on, would you agree?

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      • #48
        I'm surprised no one is talking about the new and greatly improved sss skin shader.

        (oops - did I say that out loud.)

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        • #49
          shhhhhhh :P

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          • #50
            It's not 1.5 SP3 it's Vray 1.6 or more

            Thanks Vlado, thanks ChaosGroup !!!


            Best regards...
            My Flickr

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            • #51
              it's 1.70 isn't it....

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              • #52
                Originally posted by JeffG2 View Post
                I'm surprised no one is talking about the new and greatly improved sss skin shader.

                (oops - did I say that out loud.)
                Do you know anything more about it..please do tell
                Regards

                Steve

                My Portfolio

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                • #53
                  SP3 is looking promising. Do you think it will be possible for Zbrush to generate vector displacement maps, or is it somewhat procedural from inside MAX?
                  My Youtube VFX Channel - http://www.youtube.com/panthon
                  Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                  Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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                  • #54
                    Originally posted by JeffG2 View Post
                    I'm surprised no one is talking about the new and greatly improved sss skin shader.

                    (oops - did I say that out loud.)
                    Whatte!
                    There's no new skinshader in sp3, none, you hear me?
                    Nor presets for it, not one!
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                    • #55
                      Originally posted by stevesideas View Post
                      Do you know anything more about it..please do tell
                      All I will say is this - I spent months, literally months, trying to get a really good human skin shader out of the VrayMat. I went through maybe 100 iteration till I got exactly what I was looking for.

                      The new vray skin shader gave me almost exactly the same effect in under 30 minutes of testing it.

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                      • #56
                        damned it's my birthday ! where is my present vlado ??? )
                        (a smile or a kiss make me happy also )
                        i ll be back
                        http://www.vincent-grieu.com

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                        • #57
                          Originally posted by raistlin View Post
                          damned it's my birthday ! where is my present vlado ??? )
                          (a smile or a kiss make me happy also )
                          hehe, made me chuckle.

                          Yes come on...I think I might explode with anticipation !!

                          No pressure or anything
                          Regards

                          Steve

                          My Portfolio

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                          • #58
                            oh I also can't wait vector disp will rock my world
                            Luke Szeflinski
                            :: www.lukx.com cgi

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                            • #59
                              So, what are the benefits or vector displacement over normal displacement ? What extra things could you possibly do with it ?? Sorry, but my techincal knowledge of this is non existent so any image references would be good for my understanding..
                              Regards

                              Steve

                              My Portfolio

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                              • #60
                                Well in modo the vector displacement works in that you can have displacements that don't just go positive or negative from the polygon normal but in other directions as well.

                                You can save out a vector map of an ear shape from a 3d model and then use vector displacement to recreate that ear the same way it would be as pure 3d geometry.

                                There was a video of it on the modo site where Brad Peebler saves an ear into a vector disp map then uses the vector disp map as a stamp when sculpting and he stamped a bunch of ears on a sphere and they had parts that you couldn't just do with going positive or negative on the poly normal.
                                ------
                                KC

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