When I'm setting up camera angles for a client to approve one, I tend to make a lot of copies of my camera. When doing this with a VRayPhysicalCamera, my camera viewports rapidly become filled to unusability with the grids from the other cameras. Hiding them works, but then I can't compare camera positions in other viewports. Is there a way to turn the grid display off?
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turn off physcam grid?
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Originally posted by womble View PostYou probably know this but you can hide all cameras under the Display/Hide by Category options. That should work unless you need to see where your cameras are.
But thanks anyway for the tip for those that didn't know.Kind Regards,
Morne
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shift+C hides/unhides all cameras in the scene
(shift+L - lights, shift+S - shapes, shift+G - geometry...)the purpose of a ninja is to flip out and kill people.
the purpose of an architect is to flip out and design for people.
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