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turn off physcam grid?

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  • turn off physcam grid?

    When I'm setting up camera angles for a client to approve one, I tend to make a lot of copies of my camera. When doing this with a VRayPhysicalCamera, my camera viewports rapidly become filled to unusability with the grids from the other cameras. Hiding them works, but then I can't compare camera positions in other viewports. Is there a way to turn the grid display off?

  • #2
    No, currently there is no way to do that, but I will make a note for this.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      You probably know this but you can hide all cameras under the Display/Hide by Category options. That should work unless you need to see where your cameras are.

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      • #4
        Originally posted by womble View Post
        You probably know this but you can hide all cameras under the Display/Hide by Category options. That should work unless you need to see where your cameras are.
        You obviously didn't read the whole 1st post in this thread
        But thanks anyway for the tip for those that didn't know.
        Kind Regards,
        Morne

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        • #5
          shift+C hides/unhides all cameras in the scene

          (shift+L - lights, shift+S - shapes, shift+G - geometry...)
          the purpose of a ninja is to flip out and kill people.
          the purpose of an architect is to flip out and design for people.
          ________________________
          www.1050.pl / www.kinetik.pl

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