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free Render for still image at RebusFarm (beta test)

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  • #16
    Error Common: File Extension ".exr" not supported for single frame rendering.
    Error Common: Due to a bug in 3dsMax, 16bit output and GammaCorrection not allowed

    exr with elements inside is not understand by Imagemagick (I use it during the render ) so I give error for export
    the same to .vrimg
    maybe somewhen it is supported but curremtly not
    whats the matter to use PNG or TIF instead ?

    if you have 3dmax Gamma/LUT enabled I can not render to 16bit output
    inside 3dsmax it renders fine but as soon I try it in commandline it save black images to disk even the render buffer is correct
    I find no way to get it to work - I assume a bug in 3dsmax cos other users can reporduce it
    disable gamma/lut or render output to 8bit or give me a solution for the issue
    Last edited by QuakeMarine1; 07-03-2009, 12:52 PM.
    __________________________________
    - moste powerfull Render farm in world -
    RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
    just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

    Comment


    • #17
      Does it work with 64bit?

      I am trying to run, but when I try to open rebus, it simply flashes open and then closes.
      Daniel Black
      Archtagon LLC
      www.archtagon.com

      Comment


      • #18
        what version 3ds ?
        max9 latest SP and hotfix ?
        what OS (bit)?
        press F11 if Max run to open the script listener - any messages inhere during the Rebus run ?
        __________________________________
        - moste powerfull Render farm in world -
        RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
        just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

        Comment


        • #19
          Max Version

          I have Max 2009 64bit, SP1
          Vista 64
          Last edited by danb4026; 07-03-2009, 01:45 PM. Reason: add
          Daniel Black
          Archtagon LLC
          www.archtagon.com

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          • #20
            Sending render there for test shortly

            I had to uninstall and reinstal, but I believe I got it working. I will sending a still over shortly. Presently it is rendering on my machine for a time comparison. I am rendering the image right now without DR, on a i7 920 processor running at 3.99ghz and 12gb ram. When done I will post the time and send over to Rebus for render.

            This could be great if the process is simple and the times are really cut...aside from freeing up my machines. Normally I would run 3 machines under DR.

            How long are stills going to be free??
            Daniel Black
            Archtagon LLC
            www.archtagon.com

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            • #21
              Sent file to Rebus

              I sent the file over an hour ago and it is still at 0%. Must be some kind of error, although it is not reporting an error.
              Daniel Black
              Archtagon LLC
              www.archtagon.com

              Comment


              • #22
                farm status and piping back errors + costs preview during render is something for version 1.3

                script bug again - but should be solved

                dont count on rendertime - beta is not representive - lowest prior and others slow it down

                PS: nothing on render currently - refresh temporarly if u guess it hung
                beta (free) until no more bugs popping up
                Last edited by QuakeMarine1; 07-03-2009, 04:37 PM.
                __________________________________
                - moste powerfull Render farm in world -
                RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
                just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

                Comment


                • #23
                  Originally posted by QuakeMarine1 View Post
                  Error Common: File Extension ".exr" not supported for single frame rendering.
                  Error Common: Due to a bug in 3dsMax, 16bit output and GammaCorrection not allowed

                  exr with elements inside is not understand by Imagemagick (I use it during the render ) so I give error for export
                  the same to .vrimg
                  maybe somewhen it is supported but curremtly not
                  whats the matter to use PNG or TIF instead ?

                  if you have 3dmax Gamma/LUT enabled I can not render to 16bit output
                  inside 3dsmax it renders fine but as soon I try it in commandline it save black images to disk even the render buffer is correct
                  I find no way to get it to work - I assume a bug in 3dsmax cos other users can reporduce it
                  disable gamma/lut or render output to 8bit or give me a solution for the issue

                  whats the matter to use PNG or TIF instead ?
                  Quite a lot ..... My pipeline is based on multichannel float exr....So it's a problem....

                  I find no way to get it to work - I assume a bug in 3dsmax cos other users can reporduce it
                  do you mean can't?

                  Regardless; cool offer.
                  I hope many people benefit from this.
                  - I would love to know what a 2500GHZ farm can do... but we have our own render farm anyway, without any of these restrictions
                  I hope it works for you or you sort this restriction out and i'd use your services
                  I hoped to use this this coming week, but not if you can't render to .vrimg or exr.....
                  All the best.

                  Comment


                  • #24
                    Hi,

                    Great tool, very easy to setup and retrieve feedback / resulting renders. Worked smoothly here, with two hires images and several render elements.

                    Thanks a lot for your offer, I'll be looking forward to using this service in the future.
                    www.blackbox.pt

                    Comment


                    • #25
                      @sv
                      the exr restiction is clear but you can render in your farm with 16bit and gamma/lut enabled ?
                      do you use 3dsmaxcmd.exe line render, DR or BB ?
                      __________________________________
                      - moste powerfull Render farm in world -
                      RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
                      just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

                      Comment


                      • #26
                        Originally posted by QuakeMarine1 View Post
                        @sv
                        the exr restiction is clear but you can render in your farm with 16bit and gamma/lut enabled ?
                        do you use 3dsmaxcmd.exe line render, DR or BB ?
                        well we generally just use the vray raw image save function, and we don't even have the 3dsMax save enabled. Yes we use gamma correction for distributed rendering and through bb with no problems for years- even through 3dsmax version 8, 9 and 2009....
                        I've never used command line if this helps, but backburner is fine with this setup.

                        What problems have you been having? Is it to do with the max save, or just the gamma setup?

                        Comment


                        • #27
                          I must use cmd line render via 3dsmaxcmd.exe
                          if I try to render a scene with Gamma/LUT and (for example) 16bit TIF I get black images
                          the cmd I must execute is
                          3dsmaxcmd.exe -gammcorrection:1 c:\scene.max
                          without "-gammacorrection" I miss the gamma in output
                          cmd working only if output is 8bit

                          I am very sure it is a bug in 3dsmaxcmd.exe

                          may I can render as BB do but currently I am glad to get it to working in the current setup
                          __________________________________
                          - moste powerfull Render farm in world -
                          RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
                          just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

                          Comment


                          • #28
                            VrayScatter support?

                            Hello.
                            Can you add 3ds max "must have!" plugin - VrayScatter?
                            Info - http://rendering.ru/index.php/plugins/vrayscatter/ray it support vray SP3 now.
                            another info - http://www.chaosgroup.com/forums/vbu...ad.php?t=41617
                            Setup files - http://rendering.ru/phpBB3/viewtopic.php?f=7&t=20#p168
                            installation - http://rendering.ru/index.php/plugin...vrayscatter/3/
                            Thank you!

                            There are another plugin for apply random color (it can also add random saturation, value and Hue of texture)
                            Setup files (for all versions of 3ds max) - http://www.vg2max.spb.ru/release/RandomColor.rar
                            screenshot -
                            Author of Random color - http://www.vg2max.spb.ru/plugins.html

                            Thank you!
                            Best Regards Andrei.
                            Last edited by Edge; 10-03-2009, 09:56 AM. Reason: changing links
                            Z-Dimension WIP 1 WIP 2 WIP 3 WIP 4

                            Comment


                            • #29
                              Thanks for the chance to try it out. I'd forgotten that I had some sss shaders in there (I did the yoshisisland_rebustest.max). Thought I'd give you some feedback in this thread.

                              * It was annoying that I had to remove all of the keyframes even though I only was rendering a still. The irony was that I got a question if I was sure that I wanted to render just a still and not an animation =)

                              * Standard max volumetric fog isn't supported

                              * In the readme file I got the suggestion not to use that many LC samples. In fact, in the original file I had fewer samples than the suggestion, but when I tried sending it to the manager I got an error stating that I needed more samples and I had to change it.

                              Overall I think it worked nicely (although I couldn't get a finished image) and if there would be support for standard volumetrics and fastsss, then I'd be a happy camper.

                              Also, it would be nice to know how much ram the render nodes has, so one could set the dynamic memory limit accordingly.

                              Thanks!

                              Comment


                              • #30
                                give yoshi another try and remove all the SSS please
                                currently the plugin not detect that "no-go" in the scene

                                the LC tooks 5 hour on a 8core node !
                                additional 90min for the sss prepass - I killed the job or it blockes too many nodes for common buiseness
                                without SSS it should (expect the LC) render Yoshi quite smooth and fast

                                about ur points
                                * It was annoying that I had to remove all of the keyframes
                                yes key frames are not allowed do to the system I use for render (no DR nor split)
                                there is no irony if you press "no" instead of "yes"
                                that way you can send to render an image distributed "yes" to all the farm OR "no" to one node only
                                that is helpful if you need single frame without DR from an animation or if your like to use one PC only (cheaper but longer)

                                * Standard max volumetric fog isn't supported
                                it is in final release (did you rename the fog effect ? - name it "Fog" and it will be OK )

                                * In the readme file I got the suggestion
                                yes - I included a LC subdiv. hint into the plugin
                                I often get single frames in HD with 5000 LCsamples - that is overkill !!
                                I must count with the user stupidity (you would cry if you see what I see all the day
                                I thought it is a good idea to include a subd. hint
                                note: the hint is a warning NOT an error - you can set what ever you like but I am save if client "blame" render taking too long or fail due to LC samples
                                I could modify the warning level if you guess
                                currently it is resolution depended ((X*Y)exp0.5)/2

                                the readme was written by myself to give you at least a little feedback instead just deleting your job


                                ScatterTool I have a closer look
                                most still test images include SSS - no scenes without out there ?
                                common arch vis indoor stuff ? common....
                                __________________________________
                                - moste powerfull Render farm in world -
                                RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
                                just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

                                Comment

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