How do you manage the noise coming from VRLight in mesh type?
From my first test with SP3 it seems to me that the default 8 as subds is always too low, I cannot clean the image without raising it to 16. Using an equivalent VRLight in sphere type, often 8 subds is enough then I can use the image sampler to remove only the fine part of noise.
But maybe I'm missing some fundamental step, any ideas?
From my first test with SP3 it seems to me that the default 8 as subds is always too low, I cannot clean the image without raising it to 16. Using an equivalent VRLight in sphere type, often 8 subds is enough then I can use the image sampler to remove only the fine part of noise.
But maybe I'm missing some fundamental step, any ideas?
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