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  • vRay Environmental Fog - fallof problem

    Hi,
    I have problem with vRay Fog: How to apply falloff for sphere gizmo (density on the edge)?
    Attached Files
    www.luminancestudio.pl

  • #2
    You can use a Falloff map in distance blend mode from the gizmo.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlad! Working good!
      www.luminancestudio.pl

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      • #4
        I've tried to replicate this but I don't know where to find that "distance blend" Vlado refers there. Is it the density texture slot?

        Thanks

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        • #5
          Vlado means put a falloff map - set to distance blend - in the density slot of the fog.
          MDI Digital
          moonjam

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          • #6
            I have two follow on questions :

            1.When apply the distant blend what mapping type should you use say for a sphere ?
            2.If you are creating lets say a cloud and are using the distance map to control the density how do you do also create a rough edged cloud shape

            If anybody has some nice cloud examples with settings they'd care to share, I'd love to see them

            Thanks as always


            Adam

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            • #7
              There are some examples in the help index, but I suppose you have already seen those:
              http://www.spot3d.com/vray/help/150S...entfog.htm#ex4

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Originally posted by vlado View Post
                There are some examples in the help index, but I suppose you have already seen those:
                http://www.spot3d.com/vray/help/150S...entfog.htm#ex4

                Best regards,
                Vlado
                ooh, I wish these scenes were max9!

                Comment


                • #9
                  Thanks for the reminder, I saw these examples while back but completely forgot about them, tehre also seems to be better examples now, I'll spend a bit of time and got through these to get a handle on what I'm doing - I so often go off half cocked with my experimentation, I suppose the best thing to do is to recreate them and go through one by one - of course if they where already created for me somewhere in max 9 ... nah that would be too easy

                  I'll get my receptionist to hold all my calls - I've a fun afternoon ahead of me :]

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                  • #10
                    not to sure if this is the best place for general environmental fog questions but can two fogs interact. for instance, if i do some clouds with the fog. then use another fog just for haze. would i get to see the "god rays" or whatever other people call them (the volumetric light) shinning through the breaks in the clouds?

                    ---------------------------------------------------
                    MSN addresses are not for newbies or warez users to contact the pros and bug them with
                    stupid questions the forum can answer.

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                    • #11
                      Currently two atmospherics will not blend properly; we will be working on this for the next builds. It may be possible to achieve this with suitable textures, but it would be quite tricky.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        i guess some form of a gradient to seperate the lower level fog from the upper level clouds might work

                        ---------------------------------------------------
                        MSN addresses are not for newbies or warez users to contact the pros and bug them with
                        stupid questions the forum can answer.

                        Comment


                        • #13
                          Back to the "Rough edges" question, is there a way to get this, Afterburn style?
                          All the test I have done (not many!!) have awsome volumetric noise, but then cut out of a sphere (or box). I have used the falloff, but it just faeds out that effect. You almost need a falloff that does it with noise rather than a uniform fade. See below. Top one Vray, bottom AB.
                          Attached Files
                          Jordan Walsh
                          Senior FX artist

                          Showreel 2010 (new)
                          Check out my scripts at Script Spot!

                          Comment


                          • #14
                            You can use a Falloff map in distance blend mode from the gizmo center to control the edge softness. You can combine this with the noise in a number of ways to get different effects.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              I have tried that vlado, but cant seem to get the right look It just fades off the noise so you get a blurry look.
                              Jordan Walsh
                              Senior FX artist

                              Showreel 2010 (new)
                              Check out my scripts at Script Spot!

                              Comment

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