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Well it depends on what you do with it; you can for example do stuff like this. It was done by adding a falloff to the noise and clamping the result so that it is not negative.
That looks great Vlado! Could you post the scene for that? Im still having trouble getting that look. Using a Falloff with a noise in the white channel of the falloff and checking clamp in the falloff
edit: Oh, i see now, you used the output curve to clamp the falloff! Cheers!
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