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self illumination again in 3dsmax

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  • self illumination again in 3dsmax

    hi there, our company just purchased vray, and i have to find out, how you'd implement self illuminated spots into your materials?
    i just browsed the vray help and searched this forum, but i got no real answer for my question.

    i set up a procedural 3d lava material, that blends a black stone material and a red lava material inside a vray blend material.
    both maps are seperated by a mask, that is done with the blur electric map.

    the only missing part of the map is the self illumination of the red lava.

    now i tried to put a vraylightmaterial inside a blend slot of the vrayblendmtl and also mask it with the electric map, but the result was not matching the mask. also the stone was lit..

    how would you set this up?
    thx!
    sascha

    this is the current setup:

    and i want it to look like this standard 3dsmax blendmaterial


    if you mind to take a look at this 3dsmax9 mat library
    click here to download it

    www.saschahenrichs.blogspot.com
    www.piranha-bytes.com
    Last edited by aphexx; 23-03-2009, 10:06 AM.
    Sascha Henrichs
    Piranha-Bytes
    Graphics

    www.saschahenrichs.com

  • #2
    You can do that with a VRayLightMtl material as the base material in the VRayBlendMtl material.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      thank you vlado, that did the trick.
      Sascha Henrichs
      Piranha-Bytes
      Graphics

      www.saschahenrichs.com

      Comment


      • #4
        Nice shader..
        Regards

        Steve

        My Portfolio

        Comment


        • #5
          thank you steve
          Sascha Henrichs
          Piranha-Bytes
          Graphics

          www.saschahenrichs.com

          Comment

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