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Thanks vlado !
d/l now and ready to install !
is there a bug-fix list from sp3a ?
here it is
(*) Fixed crash with region rendering in the V-Ray VFB;
(*) Fixed a problem with the velocity render element (values were too big);
(*) Fixed invalid colors with global ambient occlusion amount greater than 1.0;
(*) VRayDirt parameters were not listed properly in Track View;
(*) Arch&Design materials did not render inside multi/subobject materials;
(*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures;
(*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled;
(*) Fixed crash with distributed rendering and irradiance maps;
(*) Volume caustics not working with mapped fog density;
(*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline;
(*) Fixed crash when the rendering is cancelled;
Don't make this mistake. You will sorry for 2008 then
2009 and 2010 are much slower than 2008. We are still on 9x64.
2009 & 2010 got a viewport problem on DX driver. They are slower than 2008 and 9.
I am using sp3a on Max 2010 64bit. The multisub materials that contain A&D mats render black. Is this still correct ? I thought I read that this had been fixed. It is not that big of a deal, just curious.
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