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  • #31
    Thanks vlado !
    d/l now and ready to install !
    is there a bug-fix list from sp3a ?
    Last edited by muoto; 10-04-2009, 10:58 AM.

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    • #32
      Originally posted by muoto View Post
      Thanks vlado !
      d/l now and ready to install !
      is there a bug-fix list from sp3a ?
      here it is

      (*) Fixed crash with region rendering in the V-Ray VFB;
      (*) Fixed a problem with the velocity render element (values were too big);
      (*) Fixed invalid colors with global ambient occlusion amount greater than 1.0;
      (*) VRayDirt parameters were not listed properly in Track View;
      (*) Arch&Design materials did not render inside multi/subobject materials;
      (*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures;
      (*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled;
      (*) Fixed crash with distributed rendering and irradiance maps;
      (*) Volume caustics not working with mapped fog density;
      (*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline;
      (*) Fixed crash when the rendering is cancelled;
      Alessandro

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      • #33
        is it possible to run sp3a 2009 and sp3a 2010 together ?
        i guess it might be problematic...

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        • #34
          You can do that, no problem.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #35
            @ ripe

            Don't make this mistake. You will sorry for 2008 then
            2009 and 2010 are much slower than 2008. We are still on 9x64.
            2009 & 2010 got a viewport problem on DX driver. They are slower than 2008 and 9.
            REDVERTEX
            redvertex.com

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            • #36
              I am using sp3a on Max 2010 64bit. The multisub materials that contain A&D mats render black. Is this still correct ? I thought I read that this had been fixed. It is not that big of a deal, just curious.

              Regards,
              Mike
              http://mikebracken.cgsociety.org/gallery/

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              • #37
                Works for me... do you have a scene for it?

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #38
                  Here you go. Thanks for looking.

                  http://uploading.com/files/7DDQ1EJ5/...tVray.rar.html

                  Regards,
                  Mike
                  http://mikebracken.cgsociety.org/gallery/

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                  • #39
                    Thanks for the scene; there is something odd there and I'm looking into it.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #40
                      Any word yet on this ? I have a couple of scenes that are HEAVY, and I dont want to have to convert all mats by hand (I am lazy, I admit it).

                      Does this problem exist in the non design flavor ?


                      Regards,
                      Mike
                      http://mikebracken.cgsociety.org/gallery/

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