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www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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I cant say for sure as all the required steps were already done and still had situations where if I only ran 1 slave it rendered OK but adding the additional 2 caused all of them not to render.
I even changed the slots of my 3Com switch (8 slots).
the next day I restarted all 4 Pcs and they all rendered OK at once.
so I cannot really explained it.
Bits me but for the last 2 days They are working as they should - TOUCH WOOD .....
NIR3ds Max 2016/2021 (Vray 6.x), Windows 10 64bit , AMD 2990WX ThreadRipper 32/64 Cores, 128 gigs RAM , 2X RTX3090 48GB RAM
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OK
I am back and this is because last weekend I re-installed SP3(a) after returning to SP2 (a bug that was fixed in the latest release 'a').
Problem is - out of 3 slaves - (all are similar ) one o is not rendering texutres. the rest are OK - meaning theat maps are correctly named (UNC)
I checked firewalls and even tried turning off - not helping.
I re-created the slaves list (made sure thay respond) in the Render Setup > Distributed Rendering > settings...
I created a simple scene with one texutre (UNC) :
Ping - both ways works nicely.
I restarted each PC.
I even re-installed VRAY SP3a
I truned off and then on the SWITCH box/router
I verified that the license is visible from the slaves.
I verified that the slave is aiming at the correct port 30304 (on the client's IP)
I am stuck really.
last time it was solved by itself (as I couldn't point a finger at one thing I did)
NIR3ds Max 2016/2021 (Vray 6.x), Windows 10 64bit , AMD 2990WX ThreadRipper 32/64 Cores, 128 gigs RAM , 2X RTX3090 48GB RAM
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In general the only way to handle textures that is guaranteed to work 100% is to copy them locally on each slave. In many cases, accessing the textures from a network works fine also, but there are exceptions like in your case.
Best regards,
VladoI only act like I know everything, Rogers.
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Vlado
Luckily for me (as I may use SP2 happily) and bad for you: I re-installed SP2 and the problem is gone - on the first try !!!
I am SURE that it is a bug in SP3/SP3a
You have a scene I scene which I sent you yesterday - this is the same scene I was having troubles with (the images posted here are from a very simple scene to test the network - I may sent it to you)
NIR3ds Max 2016/2021 (Vray 6.x), Windows 10 64bit , AMD 2990WX ThreadRipper 32/64 Cores, 128 gigs RAM , 2X RTX3090 48GB RAM
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I too am having this issue, and it seems as though it has to do with how the irradiance map is passed to each slave. Is this possible, or am I way off? The other thing is, if it happens on one file with textures, but renders fine on a completely different file with textures, what does that mean?
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Hi
when you update to SP3 are you also updated the License server to SP3 ?
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All the related Pcs were updated to SP3a
but for now I will stick to SP2 as Vlado's remark means that it is not something he knows about and that can be fixed.
Nir3ds Max 2016/2021 (Vray 6.x), Windows 10 64bit , AMD 2990WX ThreadRipper 32/64 Cores, 128 gigs RAM , 2X RTX3090 48GB RAM
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Originally posted by nirsul View PostI am SURE that it is a bug in SP3/SP3a
Best regards,
VladoI only act like I know everything, Rogers.
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Vlado
whatever you need of me to help solve this as I would
like to able to use SP3x.
I can tell you that the moment I ran SP2 this specific problem - vanished.
if you want me to send you the specs of my system/s - just ask.
Nir3ds Max 2016/2021 (Vray 6.x), Windows 10 64bit , AMD 2990WX ThreadRipper 32/64 Cores, 128 gigs RAM , 2X RTX3090 48GB RAM
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